such a nice and intuitive game, worth it to give it a try.
A downloadable game for Windows
Put your spatial reasoning to the test in Cubism,
an easy to learn but hard to master puzzle game in VR.
Inspired by classic solid dissection puzzles like the Soma cube, players have to assemble increasingly complex shapes out of smaller puzzle pieces.
In the meantime, try out the free Demo below! It works on Oculus Rift & Rift S, HTC Vive, Valve Index, and all Windows MR Headsets.
|Made with||Unity, Blender, Adobe Photoshop, Oculus Rift, HTC Vive, Adobe Illustrator, SketchUp|
|Tags||challenging, Minimalist, Oculus Rift, simple, Virtual Reality (VR), vive, Voxel, windowsmr|
|Average session||About an hour|
|Inputs||Oculus Rift, HTC Vive|
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Played the game on a Dutch game event Indigo today and it was great!
Really well done Thomas!
Enjoyable set of puzzles. My favorite part is the aesthetic: the simplistic white space, wireframe menus, and pastel-colored blocks. Well polished.
Loved the game. very simplistic but great touch controls and mechanics. When the full release comes out I would hope that there is some serene music playing low in the background while working on the puzzle similar to gorogoa's soundtrack. I'm waiting eagerly for the release.
I just played this and loved it! Really nice minimal graphics that work really nicely in VR. I think it could use a tad more contrast. Also it would be great if I could rotate a piece I was holding with the touchpad-- my wrists got tired from rotating pieces after a while. But seriously great game with a really nice execution, I look forward to the full thing!
Thanks for playing and thanks for the feedback! I'll be definitely look into enabling rotating pieces you're holding.
Just pushed an update that allows you to spin a puzzle piece by swiping the touchpad on Vive/WMR, and holding down the joystick on Oculus!
I'm not sure how much was supposed to be in the demo. All I got was on puzzle, the word cubism. I put the pieces together and it was flashing Press Menu to Start. There was no Exit button. So if that was all there was supposed to be:
The beginning was good where it walked me through the controls. Personally I would make the environment just a tad darker. I liked the handling of the pieces. I loved that you could let them go and they would continue moving a bit.
I think it is a good start on a non-shooting game and we need more of them.
Thanks for the demo.
If you press the menu button on the controller, the menu will appear. I'll make sure to make that clearer in a future update! From the menu you can unlock 12 puzzles.
A few other people have asked for a "dark mode", so I'm definitely looking into integrating that option in the future.
Thanks for playing!
That's really looking good and it's making fun playing it. I love the minimalism style of the game itself. Really well done!